huh
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it evens out
and you have to return to the hub to go to a new place
still have the post ftl cooldown though
worms holes have to travel time
and then jumpdrives are pretty much all of them rolled in one
but each has a strength
idk if its a good one
there's a ballance to them
I've said it before, warp really seems to be the intended play
warp has spoiled me feelsbadman
I started on them
they're interesting
you should play wormholes
Jebaited
its the best
to bad
oh yeah crisis doesnt allow achevements
I don't really care about achevos anyway
hmm
there is no cell
you simple boi
oh fire
and I'm pretty sure multi crisis doesnt disable achevos
I only have cosmetic mods
Keepo
mods you say
ok then
multiplayer fire? Kappa
like I said, an oversight or bug
or at least some of thier worlds where
they got taken over by another empire and intergrated
naw
it amused me
idk of overlooked or bug
Jebaited
that didn't die
I did get hivemind refugies
i mean
maybe
hopfully
but it's still on the table for later
couldn't fit it in feelsbadman
like they wanted a unique interation with the AI rebelion
they unfortunetly didnt have time to do all the synth interations
if your a synth race it'll purge the pop it takes
Jebaited
he's still full rage about cell models Jebaited
for a while
